But was it because I knew what I was looking for? It's hard to tell, but my point is, this is 30 minutes long. On the second listen, I didn't feel that way as much. Maybe that's what you were going for, but I would have eased my way into a thicker language. ![]() For instance, right away with the first variation, I'm hit with thick chords and a jaunty rhythm. Even though you dispersed the theme throughout very well, and most of the time it's easily recognizable, I felt like there were other times it gets buried under an assault of complexity. I really love the theme (never played the game before :P). There is such charm in the theme, which I'm guessing you attached to that too. It wasn't until the second time I listened that I figured out what it was. The first time I listened, I really liked it, but knew I was missing something. I only have a few criticisms, and just know they're probably subjective and minor. It was fun to follow along the journey the whole way through. It's pristine, and crystal clearly shows how much time you put into it. I have to commend you on your score as well. You did a tremendous job taking the listener back and forth between so many different ways of presenting the theme. For the most part, it's like you knew right when I was getting bored of a thick texture, or bored of a slow one. But the key for me is to make it a piece of music, rather than have "pieces" of music.Īwesome changes in texture too. I really enjoy fitting each piece together seamlessly so many of the style sound blocky to me.like here's a variation, then another, then another. That's my favorite thing in writing a theme and variations. Some were woven into the next variation, while other's had a more cadential ending. I really admire the care you took in your transitions. You could have maybe drifted away from a C tonal center a bit more if you were worried about it, but it didn't really bother me. I'd disagree about the sameness in harmony, I think you needed that to keep it coherent for the variations that went off into space (although it did wear on me a bit, probably because it's 30 min. Your variations were clever and definitely had a wide range of difference. I could go on and on about how much I love this. I needed some time to process such an immense piece lol, and I relistened tonight.įirst off, wtf dude. So I listened to this when you first posted. And of course, before the big coda, I toned down the variations with less movement and build up from there. But as time went on, I wanted for the ending theme to be from a previous variation, like a predictable ending or some sort? So I picked Variation 13, and kinda scattered it through out the piece (I think you can hear 2 echoes of this before the coda). I was composing as much variations as I could. To answer your question, yes and no? In the beginning stage of my process, I did not arrange the variations with a plan. ![]() I should probably consider that in the future.Īlso, it was planned to create more variations that variate the texture and harmony, but I already had so much variations composed. You could tell that the harmony aren't my focus in this piece. ![]() But the cons to that, the harmony are slightly repetitive. Note: If you think your post has been caught in the automatic spam filter, send a message to the mods to expedite approval.Oh yeah definitely! I wanted to keep the original harmony of the theme so when it got to like the later variations, you would be still able to tell the theme. The previous subreddit URL this subreddit used is archived here. No discussion about piracy or cracked versions of the game.Ĭonsider also joining the partnered OneShot Discord!.Don't rehost link to the original artist's source, whether Twitter or DeviantArt or other. If your fan art is original content, please tag it with in the title or indicate it is OC in the comments. Please don't advertise anything not directly related to OneShot without checking with mods first.No bullying or harassment, regardless of intent.Buy the game: Steam, itch.io (DRM-free!).You may post openly about all parts of OneShot, including Solstice, no spoiler tags needed. You should play this game, but just remember, you only have one shot. OneShot is a highly unique story-driven game originally created for an RPGMaker competition, but has now been rebuilt into a much more extensive game available for sale on Steam. Note: the version of this subreddit on has been deprecated and will only get emergency supportĪ place to discuss OneShot, a game by Eliza Velasquez and Nightmargin.
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